#include "Ray.h"

/// <Summary> The collision type of this object </Summary>
const HashString Ray::COLLISIONTYPE("COLLISION_RAY");

////////////////////////////////////////////////////////////////////////////////////////////////////
/// <Summary>	Prints this object to the console </Summary>
///
/// <Param name="out">	The console window </Param>
///
/// <Return>	The console window </Return>
////////////////////////////////////////////////////////////////////////////////////////////////////
ConsoleWindow& Ray::Print(ConsoleWindow& out) const
{
	return out << "\nRAY:\n" << "Start:  " << start << "\nDirection:  " << direction << "\n";
}